$NetBSD: patch-ak,v 1.3 2006/07/10 20:00:48 dillo Exp $ --- src/sound/sound.cpp.orig 2004-01-25 19:40:31.000000000 +0100 +++ src/sound/sound.cpp @@ -210,7 +210,7 @@ int load_waves() filename += g_game->get_sound_name(i); // if loading of the wave failed... - mixwave[i] = Mix_LoadWAV(filename.c_str()); + mixwave[i] = Mix_LoadWAV(find_data_file(filename.c_str())); if (!mixwave[i]) { string err_msg = "Can't load sound sample " + filename; @@ -222,7 +222,7 @@ int load_waves() } // load "saveme" sound in - mixwave_saveme = Mix_LoadWAV("sound/saveme.wav"); + mixwave_saveme = Mix_LoadWAV(find_data_file("sound/saveme.wav")); if (!mixwave_saveme) { result = 0;