FrobTADS has been written as a replacement for the "traditional" Unix-port of TADS, which has many problems and limitations, and is difficult to maintain and change. The FrobTADS interpreter also provides some features that the traditional Unix-port lacks, the most important of them being: - Automatic configuration prior to building; no need to edit makefiles. - TADS 3 color support and configurable default colors. - Correct timing with timed operations (millisecond-precision). - Input like in Frotz; cursor keys, insert, delete, etc., instead of Emacs-like input. - TADS 3 banners look as they should. - You are not required to install the package prior to running the TADS 3 test suite. - File I/O initiated by the game will happen in the game's directory. This means that you don't have to change to the game's directory prior to starting the interpreter. - Less source code (and also less complex), more comments. - More portable. The ultimate goal is to make FrobTADS compile and run out-of-the-box on every system that has a curses library and a Unix-like shell available.