$NetBSD: patch-CMakeLists.txt,v 1.2 2021/01/19 12:45:56 nia Exp $ Install configuration files to examples directory. --- CMakeLists.txt.orig 2020-06-08 09:11:24.000000000 +0000 +++ CMakeLists.txt @@ -43,7 +43,7 @@ if (APPLE) set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}") endif (APPLE) -set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) +set (CMAKE_MODULE_PATH "/home/nia/cvs/pkgsrc/games/openmw/work/.buildlink/cmake-Modules" ${CMAKE_SOURCE_DIR}/cmake/) if (ANDROID) set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}") @@ -483,13 +483,13 @@ IF(NOT WIN32 AND NOT APPLE) ENDIF(BUILD_OPENCS) # Install global configuration files - INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw") - INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" COMPONENT "openmw") - INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw") - INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw") + INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw") + INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${DATAROOTDIR}/examples/openmw" RENAME "openmw.cfg" COMPONENT "openmw") + INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw") + INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw") IF(BUILD_OPENCS) - INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs") + INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "opencs") ENDIF(BUILD_OPENCS) # Install resources @@ -819,7 +819,7 @@ if (OPENMW_OSX_DEPLOYMENT AND APPLE AND install(CODE " set(BU_CHMOD_BUNDLE_ITEMS ON) - set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}) + set (CMAKE_MODULE_PATH "/home/nia/cvs/pkgsrc/games/openmw/work/.buildlink/cmake-Modules" ${CMAKE_MODULE_PATH}) include(BundleUtilities) cmake_minimum_required(VERSION 3.1) " COMPONENT Runtime)