$NetBSD: patch-ah,v 1.1.1.1 2002/07/11 13:26:14 wiz Exp $

--- netlogic/netplay.cpp.orig	Thu Dec 12 23:14:46 1996
+++ netlogic/netplay.cpp	Tue Dec 11 09:53:18 2001
@@ -25,6 +25,10 @@
 #include <arpa/inet.h>
 #endif /* Win95 */
 
+#ifndef socklen_t
+#define	socklen_t unsigned int
+#endif
+
 int   gNumPlayers;
 int   gOurPlayer;
 int   gDeathMatch;
@@ -352,7 +356,8 @@
 int SyncNetwork(void)
 {
 	int  nleft;
-	int  i, clen, len;
+	int  i, len;
+	socklen_t clen;
 	struct sockaddr_in from;
 	unsigned long frame, seed, newseed;
 	struct timeval timeout;
@@ -567,7 +572,7 @@
 	struct timeval timeout;
 	fd_set fdset;
 	char   netbuf[BUFSIZ];
-	int    clen;
+	socklen_t clen;
 	struct sockaddr_in from;
 	
 	timeout.tv_sec = 0;
@@ -807,7 +812,8 @@
 	char message[BUFSIZ];
 	int  nleft, n;
 	int  acked[MAX_PLAYERS];
-	int  i, clen, len;
+	int  i, len;
+	socklen_t clen;
 	struct sockaddr_in from;
 	struct timeval timeout;
 	fd_set fdset;
@@ -939,7 +945,8 @@
 int Await_NewGame(int *Wave, int *Lives, int *Turbo)
 {
 	unsigned char netbuf[BUFSIZ];
-	int   i, clen, len, gameon;
+	int   i, len, gameon;
+	socklen_t clen;
 	struct sockaddr_in from;
 	fd_set fdset;
 	struct timeval timeout;
