$NetBSD: patch-CMakeLists.txt,v 1.2 2021/01/19 12:45:56 nia Exp $

Install configuration files to examples directory.

--- CMakeLists.txt.orig	2020-06-08 09:11:24.000000000 +0000
+++ CMakeLists.txt
@@ -43,7 +43,7 @@ if (APPLE)
     set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}")
 endif (APPLE)
 
-set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
+set (CMAKE_MODULE_PATH "/home/nia/cvs/pkgsrc/games/openmw/work/.buildlink/cmake-Modules" ${CMAKE_SOURCE_DIR}/cmake/)
 
 if (ANDROID)
     set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
@@ -483,13 +483,13 @@ IF(NOT WIN32 AND NOT APPLE)
     ENDIF(BUILD_OPENCS)
 
     # Install global configuration files
-    INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
-    INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" COMPONENT "openmw")
-    INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
-    INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
+    INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw")
+    INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${DATAROOTDIR}/examples/openmw" RENAME "openmw.cfg" COMPONENT "openmw")
+    INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw")
+    INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw")
 
     IF(BUILD_OPENCS)
-        INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
+        INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "opencs")
     ENDIF(BUILD_OPENCS)
 
     # Install resources
@@ -819,7 +819,7 @@ if (OPENMW_OSX_DEPLOYMENT AND APPLE AND 
 
     install(CODE "
         set(BU_CHMOD_BUNDLE_ITEMS ON)
-        set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
+        set (CMAKE_MODULE_PATH "/home/nia/cvs/pkgsrc/games/openmw/work/.buildlink/cmake-Modules" ${CMAKE_MODULE_PATH})
         include(BundleUtilities)
         cmake_minimum_required(VERSION 3.1)
     " COMPONENT Runtime)
